

The writing is good, the dialog and options for you to choose in interactions are entertaining. As you work with each one and help them along, you eventually are able to bond with them and share their mitama.
Toukiden 3 ultimate movie#
Some nice movie sequences telling stories or just to see that beast go down.ĭo you care about the story and characters? The cast of characters, each of specializing in one of the 10 weapons, is varied and they all have a unique back story that unfolds as the game progresses. You can also build up this same move by yourself, so at times you might get two of these mega powerful moves simultaneously. This builds up a teammate meter that, when full, allows you to access a focused smash hit, often capable of immediately dismembering an opponent. Some other interesting fighting techniques/strategies are available: for instance, you want to work with your partners to hack at the same body parts on bosses. After several maps of the same types of smaller enemies you may feel that it gets a bit repetitive, but then new missions and "quests" pop up to keep you engaged. The monster variety is pretty varied, although some are just rehashes of other types with new color schemes or skins on them.

Some bosses need a good healing support team while others you want the heavy hitters on board.Ī monster glossary for all those dispatched Oni Most missions you can choose your partners and these can make a difference. Boss fights require you to use a variety of attacks and you'll spend time studying attack patterns so you can know when to block or dodge or have time to unleash a flurry attack. Limbs pop off and you rush to absorb them so you can haul them back to town to upgrade. These are some pretty fun battles that involve you slowly hacking away at the enemy limbs and weakening the boss. This feels a bit clunky at times to fight the smaller demons, but the real fighting happens when you face off against a big boss. Even though you "lock on" to an enemy, you still have to twist the angle of your character to make a hit connect. It may be hard for me to lock onto an enemy and keep hitting it with my gauntlets which a bigger range weapon like the sword can hit them easier. There is a minimal load time between these areas which breaks you out of the action a bit.Īttacking enemies changes based on the weapons you choose. A level has different portions to it, like rooms almost (although areas are outside). They are not all free-roaming environments, though. This makes the game have a believable environment. The maps look pretty nice, nothing too spectacular, but some backgrounds showcase some detailed images such as massive statues and sunken ships. The missions you get from the HQ are standard fare: clear three zones in this level, defeat X amount of enemies, beat X boss. Weapon choice was covered earlier, but what about the enemy types? What about fighting control? What about those massive boss fights? Okay, now to the fighting aspect of the game. Each weapon has its own set of distinct moves, reach ability, power. In fact, I recommend taking the tutorial from the head slayer as soon as possible to see what is best for your style. You have access to 10 unique weapon types when you create your character, but don't worry, you'll be able to decide which fighting style suits you later on. Gameplay is pretty much centered around you taking on a mission with a variety of NPCs (or online with friends), slaying a bunch of smaller Oni and possibly massive ones, collecting pieces of those creatures and upgrading weapons. You become part of a group of "Slayers" to protect a village from the ever present Oni invasion. Toukiden: Kiwami is a game featuring a land under attack from creatures named "Oni," demons who have taken souls of their fallen enemies. My character, Ash, in some fancy new armor.

This review was made after 18 hours playing on my Vita and although I did not finish the game yet I felt strong enough in what I've played so far to give my opinion.
